Wednesday, 16 September 2015

Prototyping

Week 8 In-Class


Todays session we needed to get others involved with our testing to get feedback from our prototypes. 
We did not want to give to much information away, or tell our peers how the prototype works, so we asked them three questions (which corresponded to a different coloured line):

1) "Do you want an adventure?" - yellow line
2) "Do you want to learn new skills?" - red line
3) "Do you want a challenge?" - blue line

These questions suggested or hinted at what each location would be without giving too much information away, and the process doesn't have to be a linear one.. the user can go back the way they came and then choose a different colour line afterwards.
We were able to get a few participants, then we set the scene a little before observing their experience through body language and thoughts on our prototypes;

Feedback
1) Yohannes’ response to his experience within our prototype:
He chose the skills path which led him to Enspiral Dev Academy and read the information pamphlet.

• He said coding is important, it's quite technical though and takes a long time to learn.
• He wants to know "how they will teach me what, and for how long."
• He didn't know about Dev Academy at all, and instead thought it was our own concept 
   that we had created.
• Johannes feels that the 'skills' are too general, and coding is too specific to meet his 
   needs.
• He also wasn't sure if it was free or not and doesn't want to feel ripped off if there's a cost.
• Johannes also said it sounded like an option, when you say learn a new skill.. and then it's 
  not an option when you get there, you've already chosen what I'm going to do.
• He reckons keeping it open and applicable to other people too is best.



2) Annabells response to her experience:

We prototyped our 'path following' idea with Annabell,


• She chose the travel path and read the pamphlet with it.
She said it seems kind of like Banter & Brews,
She was excited about the idea of having a travel plan.
She liked the idea of a community, inside tips, and and personal feel.

• She said 'I want to know where those people have been and if they are "real" or experienced travellers,
In an event she would like to know exactly what she was getting into and if it was going to cost money.
She liked the idea of being able to mingle, chill with food and have conversation, rather than just having someone talk at her.

• She liked following the path of the tape on the ground, and said perhaps there would be a way to weed out the boring people, she used the phrase "taking out the weak" so that the people who were going to the events were actually people who were passionate about the subject.

• She said she wished she knew what she was getting into more and, and if someone was vague and didn't tell you more she would say "as if, sure you can, see ya"



Tim's advice to the class:
Be vague, but set a scene. Answer a question with a question.

How Might We make this idea less like a 'Career Expo' and more like a choice to fit multiple needs?
How Might We give the participant just enough info to understand what path goes where.. or get rid of paths entirely.
Maybe the brochure or booklet has each place and whats happening at each so they are informed, and are told in a straight up way.

What worked and what didn't?

Distinctly and clearly sum up:
WHO?
WHAT?
WHY?
WHERE?

We could give our peers a persona or a character to go off so that they can understand the feelings and desires of the Target audience (even though some of them are already in this bracket).
The big question is how would we make this work in real life? Where would the lines start etc.

__________________________ documentation of the prototypes 



















Nans described the 'happiness base line' to use in relation to scenarios and unemployment – That it's hard to bounce back from permanent unemployment.




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